QuesTec Announces

Deer Park, N.Y. Wednesday, October 13, 1999 - QuesTec Imaging, Inc. (NASD-BB: QSTI) ,announces is a business-to-business technology content enabler that will revolutionize the way leagues, teams, internet and interactive television providers choose to entertain, inform and educate their sports fans. captures, transmits and reconstructs live action during sporting events and offers comprehensive, unique and informative content that complements existing information offerings as well as live network television coverage.

eReplaysTM are created through proprietary video- and computer-based tracking systems designed, developed and provided by QuesTec and its partners. These systems instantly analyze the live game and convert that action into real-time filtered and encrypted digital streams. This digital information is then delivered to the sports information provider over the Internet by QuesTec's eSportsTM technology. The digital information is used for the re-creation of live game action on home computers and interactive television set-top boxes. eReplays are available and displayed via the Internet seconds after live play. eSports technology often allows eReplays to arrive on home computers as quickly as the live televised production appears on viewers' televisions. eSports-enabled applications do not require high bandwidth connections, unlike many other multi-media applications. A simple analog dial-up connection is all that is necessary for this ultimate real-time viewing experience during a live event.

" is the culmination of our dedicated efforts to develop and deploy eSports-enabled content for sports information providers. We have designed and created real-time solutions for the convergence of digital media and sports coverage. eReplays allows our clients to leap beyond the convention of merely reporting, and will enable them to provide their consumers with a unique, and informative experience", stated Chris Malone, New Media Manager, QuesTec.’s first commercial application is eBaseballTM. eBaseball consists of real-time captured, quantified and re-created professional baseball content. This digital real-time information contains the speed of the pitch, the complete trajectory of the ball in flight, plate location, quantified ball movement, break information and type of pitch. QuesTec provided this eSports-enabled real-time digital service during the 1999 All Star Game from Boston’s Fenway Park. eBaseball’s digital stream was actively displayed on both the and web sites throughout the game.

"The creation and enablement of the distribution of our sports content over the Internet is a milestone for QuesTec", stated Edward Plumacher, founder, QuesTec. "Unlike our virtual replays which appear as limited features during televised sporting events, eReplays are designed to capture, quantify and transmit continuous real-time digital streams. gives our business-to-business clients the ability to provide displaced fans quality content and also allows them to create a real-time interactive environment that complements live network television coverage."

QuesTec provides real-time motion capture, replay and analysis products for sports entertainment, display media, business and industry. The company develops real-time virtual replays and eSports technology for mainstream professional sports and entertainment. QuesTec's technology offers unique content and visualization for the convergence of today's emerging digital media.

eSportsTM , eReplaysTM and eBaseballTM are registered trademarks of QuesTec Imaging, Inc.


Investor Relations Contact: Michael W. Russo, President (631) 243-1880 or

For more information on eReplays(TM) please visit http://www. Press releases and other information are available on their web site:


This news release was prepared by management and they accept responsibility for
its contents and forward looking statements. Michael Russo - President

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